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Tasko Pal
Heron Corporation
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Posted - 2008.10.30 18:36:00 -
[1]
There is no equivalent to gold in the Eve economy. But maybe GTCs or high skill point characters.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.30 20:02:00 -
[2]
Originally by: Malkavian Spirit
Originally by: Tasko Pal There is no equivalent to gold in the Eve economy. But maybe GTCs or high skill point characters.
I'm not sure how you'd buy GTCs with ISK and be able to resell them later. And characters end up with diminishing returns after about 50 million skill points.
You'd buy GTCs with cash.
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Tasko Pal
Heron Corporation
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Posted - 2008.11.02 06:30:00 -
[3]
Originally by: Confuzer Put it on EBANK and demand intrest higher then inflation, whatever % that might be.
Inflation? How do you measure that?
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Tasko Pal
Heron Corporation
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Posted - 2008.11.03 11:24:00 -
[4]
Originally by: Heikki Rather challenging topic; remember seeing this discussed a few times before.
The hard part comes from CCP's way of increasing efficiency constantly, leading to deflation more than inflation. That is, in order for most peopel to feel advacement, it will be easier and easier to reach some base things (like Battleship).
So although there is no inflation on basic supplies, person having status of 'wealthy' in 2005 has difficulties maintaing that status for years without activity -> this is very hard to avoid.
One thing I've dodged so far in this thread is a discussion of whether there is inflation or deflation in Eve. My take is that the question is ill-defined. A lot of goods suffer declining prices due to a combination of increasing supply and competitive pressure from substitute goods. OTOH, there are a number of goods that are growing in cost. The best examples being collectibles and t2 BPOs.
I think it can be summarized as if you are poor, you see deflation in the products you have and if you're rich, you see inflation. If you don't have say tens of billions of isk, then you probably shouldn't worry about inflation in routine circumstances.
There's always the possibility of inflation from unusual circumstances. Namely, CCP could create a new isk faucet or players discover an existing one. Some new change could encourage most people holding on to piles of isk to spend it, increasing the supply of isk in the market.
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